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I add cooldown between the Scroll Perfom events. // To the head of the class, class fields float lastTimeScrolled = 0; float...
The same here.
"Note that in CursorLockMode.Locked mode, the cursor is invisible regardless of the value of this property." - this is indeed an unexpected...
It should, as CharacterController contains a Collider - so it is expected by the developer. But the fact is above. So the solution: add a small...
Most useless document ever.
The workaround is: you can change the location of the AppData/Roaming folder....
The official info in the manual: https://docs.unity3d.com/Manual/AssetPackages.html
in 2021 it is still there... my C: is full of assets and cannot be moved; there are a plenty on my other drives ... I wish I could move them.
just an idea: using Animation system?
ahh, page removed...
"Some materials need to be rendered from back" what is rendering from back?
I solved mine: an invisible object was in the way with collider. I took off its collider, now everything is fine. On hit, check, what object was hit.
me too.... yesterday it was great, now it is not... I even tried to put in to a coroutine... ofcourse it can be my fault too...