A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@andeeeee Thanks for the reply. That is exactly what I was looking for :) -S
@Reapazor I can theorize that you have a swipe motion or a before and after behavior that calculates the trajectory of the ball. If that's the...
Hello, I was wondering if there was a way to manually animate an animation clip. For example, //pseudo-code animation.FrameLerp =...
@arcandio This is a long shot, but any idea is better than nothing, right? I was reading your code and the function ResizeAllChildren() creates an...
Hello, I updated the code and tested it to get the results I'm getting now. Sorry for the errors last night. I didn't have time to test....
@Loius Thanks for looking into it. The original post has been edited/updated with some more info about the scenario. Thanks, -S
@Loius Thank you for the reply. There are actually a lot of objects in the scene. Some tags have their own class to work with while others (like...
Hello, Once again, I seem to have a seemingly elementary problem that I can't figure out why. I re-wrote/simplified the scripts (written on...
@thekill473 I suppose what you could do is make a function that does what you want to do in the trigger.. for instance, function...
Hello, What is the memory use (not storage space) on the use of PlayerPrefs.Set<type> vs. a global variable? The reason I'm asking is I'm...
@PhilliamApps Try FindObjectsOfType. -S
@rocket3000 Look up Vector3. In short, there is no Vector3.back. -S
@Not_Sure I suppose it depends on how you want to tell the story and your opinion/point of view. You can go with Walking Dead who are infected...
@DotNetTim I made a similar comment in a post found here. In short, the basic iOS package doesn't contain file stripping or something to that...
@saitoFOX Sorry, I don't have teamview. However, I just did some tests on my own. I made a simple scene with a cube as the playerObject and a...
@saitoFOX Sounds good. I'll be online for a bit longer to help if I can. Hope it works :) -S
@saitoFOX Updated modified version... // script is attached to the trigger var isdown = false; var sound1 : AudioClip; var GO : GameObject; var...
@saitoFOX Here is an untested method for you... // script is attached to the trigger var sound1 : AudioClip; var GO : GameObject; var...
@saitoFOX Okay. I think I get your situation. OnTriggerStay() should be on your player gameObject. When your player gameObject enters the...
@chris64 If I understand your question correctly, you're looking for TransformDirection. -S