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Hi everyone, I'm trying to debug an issue in my Oculus app, built with Unity. I am encountering extended periods (approx. 10 seconds) of...
Hi, I have been facing this error since adding Addressables to my project. Unsure if its related. It happens whenever I build addressable bundles...
I have continued investigating this, and gone as far as to collect and assign individual finger tags to each finger component (so index1, 2, and...
Hi everyone, I am using a simple OnTriggerEnter system in multiple instances across a project. The trigger is set up as normal, with an...
I have found some more information on this since making this post. I am using Unity version 2021.3.0f1 and working with ASW, and it seems the...
Hi guys, I've set up a new project and have everything required to deploy to Quest 2. Yesterday evening I was entering Play Mode fine, but today...
Hi everyone, I am optimising several scenes in my VR application at the moment, and having a difficult time tracking exact causes of some...
Hi everyone, Having a weird issue. In my app I am using two separate canvases, interacting with one and then the other as a menu system. The...
Hi everyone, I am working on an application using the Oculus SDK and hand tracking. I have 2 main canvases that I'm working with, in world-space,...
Hey I would love to check out the code if you have the time to post / give some guidance. I'm working on a wrapper for compatibility with both...