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The main solution I found is to make sure you only have a SINGLE inspector open. If you have 2 inspectors open, all sorts of finicky things will...
So Ferr2D will work, sort of, in URP. Currently it's unlit shaders work, but not the lit. I think you can easily make an unlit shader in URP...
Is there a way to fix this scaling issue I frequently run into with edges? https://gyazo.com/f0f630f129cbe6760d9cf1979da9854d Also, a feature...