A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Very welcome, and glad i could help you in some way. Yes devs should help each other, but your in safe hands with Unity, great community, lots of...
I started out a game player during the early 80's (nintendo/sega/playstation1/etc.). I began hacking games by hex code, by means of game cheat...
Ill be working on gameplay/mechanics in 2 weeks. Needed to at least have 3 islands mostly done before adding in teleports/quests/narration/etc....
Another example of a good asset store model, but doesnt include normals. No problem, i can make normal maps from any texture, lol (love you Gimp)....
I think your getting the purpose of the asset store wrong. A good dev would buy an asset, but heavily modify it (textures/mats/model/animations)...
Hes a good game dev, and has helped the community greatly. But this doesnt mean switch to Godot because he has. People switch to different engines...
Very early SS of island 2's dock. Alot has been done, hue/color/texture of ship (including sails) and dock has been updated to fit scene, water...
Its a material setting, select material and in the inspector youll see Tiling, adjust...
Nice job Enzo36t, looks like your on the right track to me. Its good to see a game like this being deved. Codesmile is right, fog can be used in...
Nice job khos, like your work bro. How big are the levels?, the reason i ask is 5 is kinda low, i was thinking 10. Another factor to help decide...
Ive used it a few times because some of my students liked it, and it did help them prototype out ideas, but i also explained its not a game making...
This right here: "someone solved it deleting the assets folder, so i did it..." And... you did this with no backup of your work?.
Doesnt mean its bad, and its not. With PB the higher complexity (like making a large level with it) it doesnt scale well, but then again its not...
It is a prototyping asset, not meant for production/developing, its been said here many times, lol. Personally i see why you posted the issue you...
https://forum.unity.com/threads/theres-a-new-navigation-package-in-town.1371633/
Heres a WIP SS of the 1st town on island 3 (east coast of the cove). Loving the shadows and PPE, will have to add frustum culling soon, as this is...
Unity team is currently working on NavMesh to make it better and more functional, theres a post about it in this forum. For 2022.2 and beyond,...
Im about to start work tonight, but wanted to stop in and give a few details. Theres another newly added area on island 3, the pirates hideout. I...
I really appreciate your comment, big thnx :). I love the water too, still need to adjust the color as each scene has different lighting, and...
Current WIP video of island 3's harbor town, alot has been done (texture blending, prop adds, model/texture mods, terrain mods, etc.). Dialed back...