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It would be nice first, ask apple to implement WIFI Direct according WiFi direct rfc and open API for this, almost the same requirements could be...
Check ports please, looks like one of your peer has randomly selected port. Set up port for both socket (client and server) Wireshark should show...
Don't panic guys, It is always quite difficult to publish new package, as you are trying to forecast all possible problems. I think everybody...
as far as I remember - remove hostId = NetworkTransport.AddWebsocketHost(topo, 0); //Breaks here in WebGL build connectionId =...
"When i increase the byte size (both on the server & client) the client wont connect to the server anymore" What does it mean? What do you...
No. The schedule is check error if error == DataTooLong dataSize will return the buffer size and you should present another buffer event =...
NetworkTransport.Receive(out recHostId, out connectionId, out channelId, recBuffer, bufferSize, out dataSize, out error); dataSize - how many Fata...
the deal is in the nature of tcp, tcp was develop for big files fast delivering, so during transmitting tcp is trying to occupy the whole...
You don't miss the point, I just mean Connection[1], Connection[2] and values inside {} show that this slot has been already occupied. Actually,...
hmm let me explain logic here. Each peer (client or server doesn't mater) has a table of connections: Client A: Connections[3] = {-1,-1,-1};...
:) One more time it is not ping it is exchanging packet system. In the frame-1 you receive ping and send them, in the frame 2 you respondent...
hmm, without network objects on the scene unit will send only keep alive packet by default every 500 ms. the size of the packet ~50 bytes, or 100...
Looks like you did upgrade of your game and added channel to configuration (or changed one of the timeout) in this case connection with old...
yes and no, yes as you can use wifidirect on android, no as it will be a little bit tricky to implement as wifi direct support multicast only....
Hmm, you can try with unit, and you can ping @nxrighthere posts here fore enet using in unity. Transport api usually is pretty similar to each...
:) 1. broadcast works strange on some android devices, especially on google pixel. But I think that wifi router will accept broadcasting.. 2. The...