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GetSingleton functions create a sync point, because we have to wait for completing all physics jobs. Tried to get it by EntityQuery inside a...
ok, looks like SetEnabledViewTypes fixed it. It was not sourrounded with ENABLE_PICKING in 1.0.10, so i missed it. @JussiKnuuttila Thank you...
Hi! In my case i use only one active subscene, so i bake needed RenderSettings fields in a baker, and then on runtime apply them back to...
Trying to implement editor picking functionality in my custom ECS renderer based on BatchRendererGroup. I've registered a material instance...
Basically, i store SkinMatrix arrays for each instance in the same batch buffers - in this way i get fast reading speeds. Tried to store them in a...
Ah, ok, now it's much clearer for me. Thanks for the quick response!
As I mentioned above, I'm currently trying to solve sorting issues with transparent meshes. Tried to implement a basic sorting like in the...
Hi! I made some tests of the Entities Graphics on low end Android mobile device and a bit frustrated with results - skinned mesh rendering is...
in Physics Shape Authoring we can adjust the following settings: Collision Filter (Collides with, Belongs to) and Custom tags. I use these...
Fixed it - it turns out that managed content loading system won't work if your custom created world has wrong WorldFlags. In order to get it...
Just updated my project from pre-15 to pre-44 and noticed that async scene loading stopped working. After some debugging i can say that it stops...
Hi! Few questions: 1) Will HR be updated along with the 0.51 release and get some fixes/improvements? For example, it would be great if it will...
@elliotc-unity This error caused by the following piece of code: [System.Serializable] public sealed class Projectile : IComponentData {...
Try to add them by dstManager.AddComponentObject(). Note that it currently does support only few built-in types, like ParticleSystem,...
The same on my side 2022.03.22 14:11:10.404 7982 8380 Error Unity ArgumentException: We are reading a UnityEngine.Object but the deserialized...
Will this API support GLES 3.1 in ECS 1.0 ?
It is possible to write a stupid simple renderer system that draw static meshes like below: [UpdateInGroup(typeof(PresentationSystemGroup))]...
Thanks for the answer! Hopefully the new API will be compatible to render on older mobile devices, at least GLES 3.0 Just tried to run Hybrid...
Yeah we see a huge drop in downloads last two days
Hi! How to perform batched draw calls using BatchRendererGroup? Currently i'm adding batches per each chunk, and setting its matrices from...