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I'm trying to create a game where players take turns drawing to their screens. I need a list of Vector2 points (for each paint stroke), and then I...
I find the 6 character share code to be too long (especially for debugging purposes). It looks like the backend for the relay server doesn't allow...
I've found that switching from Unity Physics to Havok Physics increases the rigidity/stiffness of fixed joints
Nevermind. I forgot about CreateEntities...
I've been looking through the RagdollDemo.cs and I don't understand where the ragdolls are instantiated in the code. private void...