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I looked into this some more and thep3000 is right, it was just a projection matrix problem. The solution is simple - when you render to a render...
Last comment for now, I've tried everything - with the overlay camera, I've tried copying the transform from the main camera immediately before...
[UPDATED] I have more info on this. Previously I thought that camera.Render() was not applying lens distortion but it is. The eye separation may...
The native Vive/Oculus support looks great in Unity 5.4 - unfortunately there's a bug with the Vive support. I just submitted Issue #816464...