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does unity allow non-default device with current build? i could manually changing output in the new windows 10 mixer works, but once the app is...
i set it as null during initialization. check the constructor "if array==null" and it return true, but when the object is cloned, it is no longer...
I have this class, a simple MonoBehaviour. and it has a public array. I need for it to be null. but an empty array 0 length array always pop up...
cool tool.
yup it seem funny that the editor will use the actually editor game window size to scale the canvas in the editor. and because of the window...
i need all my texture to follow certain rule like 'no wrap' regardless of if the are generated or loaded from resources. how do you change the...
if the US doesn't want to allow their company to do business international, let them punish american businesses, the rest of the world should not...
so I took this out of vertex shader o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); and put this into pixel shader i.texcoord =...
a working texture that got left hanging around after use? I call Texture2D.Destroy(myworkingtexture) just to make sure i have nothing hiding...
the problem is even if we have the same material for the submesh, in 4.2 it would still mess up their order! it is a big problem for me as the...
i wrote this to build my triangle strip...
heheheh, only reason we switch to 4.2 is to use new feature. so we are branching 4.1 and 4.2 and hope 4.2 will work properly soon. :D
had encounter this bug... no solution still... :-?
really? no one knows? :rolleyes: i am considering just building my own index in standard triangles... this is quite lame that it just disappeared...
i need to do something similar too. the approach i was considering is to use alpha test on z write, then run sobel filter on the depth to define...
PS4 being easier than something that was insanely hard is not exactly difficult... :confused:
what the problem with edge detection? does the texture themselves have alpha or are you trying outline the quad?
reference used: http://docs.unity3d.com/Documentation/Components/SL-CameraDepthTexture.html...