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You Should try to put this line in your AndroidManifest.xml into Application tag. android:allowBackup="false" tools:replace="android:allowBackup"
This is the screenshot of the bug report that i submitted. I submitted bug report form following email id : sohilkadevar@gmail.com [ATTACH] So...
i have checked spam also there is no email available in spam related to unity bug report. can you resend the email for our bug report?
You just have to attach your device to the system and check android app bundle after that select your attached device from the Run device dropdown...
i am already done the bug report with project, but i don't got any reply.
Hi @Tomas1856, I am checked that frame debugger there is no unexpected draw calls issues. now what to do for this issue, any other solutions...
i m tried but its no working for me.:(
okay, i will checking now.
Yes.
Yes i'm tried, but profiler rendering going to up when application is running on android. while i make simple 2d game, then why it occurs?
This Solution working sometime, after sometime lagging problem occurs.. this is not a permanent solution of lagging for arm64 architecture. :(
Thank You So much , That is working for me:)
Hi @aleksandrk , @Tomas1856 , I have some problem on arm64 architecture , I make a build with ARM64 architecture that is working very...
Okay , Thank You :)
Hi @JoshPeterson , I have some problem on arm64 architecture , I make a build with ARM64 architecture that is working very slow(lagging) on...
i have same problem, Unity 2019.2 IL2CPP build perfectly run in ARMv7 device but continuously lagging in ARM64 device. do you have any suggestion...