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Seeing this in the Editor a LOT. Using 2020.3.21f
You might If you assume changing to arm64 will work, it does not. Expect the same error above with arm64 instead: 16079: ❌; ld: symbol(s) not...
Great job, Facebook! Another broken SDK that wastes a ton of developer time. Do they even QA this? And why doesn't Unity do something about it?...
After more trials with the repo — combining the Anchor demo with Plane Classification demo, and adding point clouds too... got this working fairly...
I am having the same issues, just building and testing the samples provided by Unity, on a new iPhone 11....
To follow up, testing the Unity-provided repository shows these same issues: https://github.com/Unity-Technologies/arfoundation-samples.git...
Seeing this too, out of nowhere. Different define, same error. Maybe UCB will be fixed soon.
Posting to help Unity 2108 developers trying to support Safari 9 or Safari 10 with WebGL. The website lists Safari 8 as a supported browser:...
I see what @manoke sees, with these repro steps: 1. Create empty project in Unity 2017.4.5f1 or 2018 2. Build on Unity Cloud Build for Android...
Hmm, not a fix. Even renaming the class and rewriting it a bit failed for me at runtime after a Cloud build. My conclusion (theory) is that there...
Yes, on the IAPButton.cs test - this fixes the issue locally but does not stick on Cloud build. Currently I am trying a replacement of...
Do your test projects build successfully on Unity Cloud Build?
Jeff, I have tried the IAPButton.cs workaround. Created a brand-new script called IAPButton.cs and pasted the contents across. Problem persists....
Maybe this is a clue, or maybe it's a separate issue: When the Unity IAP system is deleted and re-installed it causes a warning about obsolete...
I'm actually seeing it again in 2017.4.1f1 but only on Unity Cloud Build. It seems to now work locally after an upgrade and a Library reload,...
I see the same thing in 2017.4.1f1. Is it possible that Facebook did not test their code in a WebGL build? FB.Init() seems like the first step of...
Thank you, I had never found the LTS builds. Yes, this is fixed in 2017.4.1f1
I believe the steps outlined by ap-unity above are still accurate: 1. Create new project, import IAP and create a Codeless IAP button 2. Close...
Thanks - tested it out today and works perfectly. Excellent and lightweight asset, only 2 classes, great job!
Somehow, some way this bug has resurfaced in Unity 2017.3.1p4 It seems to have the same repro steps. It's still a bizarre error where...