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The bug report has been opened again, thank you for that. What remains is that somebody looks into the problem, pretty please :oops: BTW, I have...
Bug ticket submitted to fix it to: Multiplay, Overlay and Otherslay.
I wonder what the picture would look like for the year 2024.
Instead of: GetComponent<Rigidbody>():AddTorque it should be: GetComponent<Rigidbody>().AddTorque (replaced : with .)
When moved into a package, these APIs would need to be made accessible to C# / third parties as well, which I believe is a real advantage. It...
What an impressive changeset, sounds almost too good to be true :D I guess it depends on how much longer the loading times become. But if you...
Posting the following link, because it's related: https://forum.unity.com/threads/improve-install-package-by-name-user-experience.1559603/
I found the following post to be a good summary at the time:...
Correct in Unity 2020: [ATTACH] Wrong in Unity 6000: [ATTACH]
Meanwhile in the Unity HQ: Team, we need to come up with a solution to prevent our customers from looking at other engines and we need to find it...
Addressables works pretty well for content that is bundled with the player, but I had enormous issues getting its online features to work reliably...
You should be able to use Addressables and, at the time of writing Unity's rather new, Addressables for Android package to make use of Google's...
I believe the problem is more profound. The splash screen is probably just the outlet for the frustration that many Unity users have. If Unity...
One of the ideas of alpha/beta cycles is to allow testing before release to ensure it works with your project. Depending on the complexity of the...
I'm wondering why Unity seems to compile D3D11 shaders even though the project is set to D3D12. I found this warning on the Console: Shader...
Thank you for the links. Native and Split sound almost identical, with the only difference being: Native: Main thread writes Unity graphics...
The "Graphics Jobs Mode" drop-down in Player Settings provides three options: Native, Legacy and Split [ATTACH] What are the different modes...
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I was re-checking an older bug-report of mine whether it's fixed in Unity 6.0.0b11 and ran into this Localization/Addressables issue. @karl_jones...
Unity 6.0.0b11 and ShaderGraph 17.0.2 [ATTACH]