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It would be great to get more videos and photos comparing Unity HDRP TAA with your HDRP TAA. I’d also like to know how it compares performance...
Keep up the great work! A lot of value in this asset.
I know it’s asking a lot but any updates or progress on your insanely cool IL2CPP project? I would love to help out whenever it reaches beta...
Any updates on the launch?
Bumping this thread for a response, this issue is also preventing us from using dynamic resolution in HDRP.
I purchased 'V1' but did not pay to upgrade to V2, will I be able to use my discount to purchase V3 or do I need to purchase V2 (which I don't...
Any timeline on HDRP support?
Is there any way to make paint (individually) fade from its base paint color into another color over time? From what I'm seeing the GraduallyFade...
It appears this asset is currently not compatible with MSAA enabled under URP. It creates a white outline around any contrasting pixels, mainly...
I'm having an issue where, no matter what I do, MLAgents seems to crash at 500,000 steps. I have tried messing with the yaml file but haven't had...
Great. I purchased CTAA recently, and you've already deprecated it and are trying to charge me more money. Nothing says this isn't going to...
I am trying to calculate real-time physics ahead of time and play it as an animation. Is there a version of Physics.Simulate() for Havoc Physics...
It's been over four months. Why is it not available on Github yet? You said it would happen soon around the time of the original statement.
Is there any reason this package was deprecated? I purchased this recently and now it's off the asset store and says it will be available on...
Does anyone have a workaround for this? Currently I'm unable to create a complex mesh with more than 65535 vertices as it doesn't appear to be...
It's been stated multiple times that Color32 should be used as it's much faster and uses four times less memory than Color. Color and Color32 can...
We tried migrating from Git to Unity Collaborate with the free month trial, however we immediately needed to revert back and cancel the...
Currently using the latest stable release of Unity (2019.1.5f1) and related packages on MacOS. This issue applies to both the editor and MacOS...