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OK, thanks. Do you know where I can find this function? Sorry, not a programmer and not too familiar with where this stuff might be :)
I'm using Unity 2021.3.22f1, URP version 12.1.10, having just upgraded from 2019.4.40f1, URP version 7.5.3 (I know!!).I'm seeing a difference in...
I'm using recursive rendering to simulate a glass with liquid in it, but the refraction has the skybox 'leaking' through it. [ATTACH] The orange...
Yes, it only happens when the asset has the lux clear coat shader applied to it.
Hi, I've noticed an interesting issue with the Lux Clear Coat shader. When the asset moves through a shadow cascade threshold, I get what looks...
I have another issue, this time regarding the Offscreen Samples Contribution. See attached image. Is there any way of removing this offscreen...
My solution to this was to set the Per Pixel Normals from Camera to Reconstruct 4 Samples, in case anyone ever comes across this!
Having a weird issue with the Lit Extended Uber, it doesn't seem to read the metallic/roughness map. In the past I could just delete it and re-add...
Is there any way of getting this to work with transparent objects? I know it's not physically correct but it's needed for a project. I'm using URP...
Thanks, this worked!
Thanks larsbertram1, if done correctly should I only have the URP folders in there, or the LWRP ones too?
Hi creat327, not sure if this was directed to me but I've tried that and it's still not working. I have both the LWRP and URP folders in my...
Hi, I've just upgraded my project to 2021.2.17fa, URP version 12.1.6. I imported the 12.1 unitypackage, and a few of the shaders are failing to...
I have a shader which projects a skybox texture onto an inverted 3D sphere. The HDR Skybox node connects into a Sample Cubemap node, and the...
Thanks for the reply! I'll look into the Baked GI node.
I want to build a sort of dynamic day/night cycle in my project. I have baked lighting I'm happy with, but want to adjust the exposure in run time...
Huh weird, OK I've reuploaded them so hopefully a bit clearer :)
I'm coming across an issue where disabling MSAA breaks the LUX URP Depth Only shader. If you click here you can see how it looks with a basic...
Thanks Jeremy!
Sorry if this is known/obvious issue but my google-fu is failing me! I've downloaded from Package Manager version 1.0.3 of USD, using URP version...