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Thank you for the answer :) Images of the scene where I did the tests for Split Graphics Jobs. [ATTACH][ATTACH][ATTACH][ATTACH]
I appreciate very much that Unity receives new improvements and new features for graphics (for example: water system, APV, LightBaker v1.0,...
"Anti tiling" means repeating textures. A problem that the default shader ( terrain shader ) has is that the textures are repeated. [ATTACH] This...
Thank you for the answer! By the way, considering that the shader graph will have better support for terrain, I assume that we will be able to...
I find the new features and improvements presented in the roadmap impressive. Will these improvements be for unity 2023.2? A list of some things...
I hope that these improvements will appear in 2023.2 I'm waiting for a blog/some post on the forum from Unity...or maybe even a video(youtube)...
Something is happening: [ATTACH]
Hello, for a while I have been working on an asset (my first asset) that will include over 400 lowpoly models with a military theme, optimized for...
I started a simple project in Unity (I use HDRP, Terrain Tools and an asset made by NatureManufacture) with the aim of testing Unity 2023.1 b13...
The only things I know about Unity 2023.2 - New light baking architecture (Light Baker v1.0), GPU lightmapper out of preview, APV URP support,...
What I would like to see in 2023 (2023.2) for the terrain system in Unity ^ ^...
Are there any plans to improve the terrain system in Unity this year? I noticed something interesting in the DOTS roadmap: Worldbuilding tools...
I would like the terrain in Unity to receive some improvements :D 1) I want the paint tool for trees to have filters similar to those from details...
I also want to change the value of Y. transform.rotation = Quaternion.Euler(360f * (time / 24f) + -120f, transform.rotation.eulerAngles.y, 0f);...
Hi I have a problem related to the rotation of an object (direction light) The problem can be found in the video. The direction light (gameobject)...
Oh, okay. Thank you for all the support and hard work, I can't wait to use this new feature ^ ^
What do you mean by "terrain system v2.0"? Is Unity planning to work on a new terrain system?