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Holy crap, nicely done!
Nope, that's not what havok or unity physics are. They are rigidbody solvers in the vain of PhysX. Obi and other soft body solvers are generally...
Thanks for the details! I didn't know most of this, i'll trust your judgement and do more research then. I'm desperate for reliable triggers in...
Yant and Pierre Terdiman discuss it in this thread, apparently the built-in trigger path in PhysX is both janky and slow....
Awesome stuff! Isn't contact modification how you're supposed to implement the modern versions of triggers in PhysX? Would this open the door to...
ECS only really speeds up ECS components. Monobehaviours will still be just as slow as they always where. There really isn't a fix for that other...
I've asked about this several times and sadly there seems to be no supported workflow for this. They deprecated all the hybrid workflow when they...
PS: I do really want unity to support mesh shaders though, those are going to become the new standard and will be hella useful, just not sure...
Sourced from an interview with Karis, who is the lead graphics engineer on UE5 Nanite:...
Volume is the actual volume of the colliders, so you could multiply your density with the volume to get the mass for example. Mass is literally...
Stateless doesn't mean literally no state, it just means no hidden internal state. You can still do rollback, you just also need to serialize the...
Good point, but most of the box2D team hangs out on the Physics forum i think =3
This is the Dots forum, this should be on the normal physics forum.
There's an attribute for making your systems run before other systems: [UpdateBefore(typeof(SystemToUpdateBefore))] where you can define that...
UE5 is using a software rasterized and a whole bunch of custom internal mesh formatting to render their Nanite geometry. Don't hold your breath on...
I have to be honest, this feels like a massive limitation. Having to do a bunch of source-code digging and custom boilerplate to avoid having tons...
Wow, really nice! I've been testing it and it's wonderful. Only problem i've run into so far is it seems to break when sleeping is active in...
Honestly, once we have better core editing workflows ECS and some API improvements it will be much simpler to work with ECS than the old paradigm...
Yep, especially the bit about there not really being supported workflows anymore. Everything is either legacy/deprecated/no longer developed OR...
Sadly i'm not familiar with the hybrid renderer's internals yet, but yeah if you have external reasons to pool for your own logic it's different....