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I'm attempting to create a comic shader, halftone and all that. I've got the halftone part working, the problem is that I've used fresnel to...
I figured it out. Let me share. The HSB value is stored as Vector3(hue, saturation, brightness) Hsb.x = Mathf.LerpAngle(Hsb.x * 360f,...
Hi everyone, The issue I'm having is wrapping a value around 0 to 1. Say I'm translating the hue from 0 to 0.6, red to blue, I'd like that to...