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Hey, [IMG] Happy to announce the release of Rusty's Dump Truck Service on App Store & Google Play. Made with Unity by myself and a good friend...
Yes, it's just fine!
Quaternion.Euler(0, 0, 90) * (destination - origin)
What details do you see in the Console?
My guess is that you want more granular detail than 'the enemy was hit.' For example, you'll want to apply more or less damage depending on...
Where is rewardNotComplete called from?
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Most voxel type games are also made of triangles - the world data is stored as voxels but the voxel data is then used to compute a triangle mesh...
Line 6, change 'new List()' to 'new List<Color>()' There's also no need to make spriteRenderers a list - it's not being mutated so there's no...
Few problems. When you're setting rigidbody.velocity directly, that is overriding gravity (as well as forces that you yourself add!) for the most...
What makes a great game is a bit subjective -- Limbo and Braid are PC games that came out in the last 10 years that I found great. If AAA is a...
What prevents you from passing the Enemy component directly rather than by GameObject?
You should have a "Pressed" animation clip -- add keyframes to it that scale up the button and it should give you the desired effect.
You're right -- deleting plugins is not a great solution. In this case, given that almost no consumer android devices run an x86 architecture...
You can -- and in fact I prefer your approach. I would guess that the instructor for this particular video used a data-only class purely to keep...
Kind of. Unity doesn't grant you access to all iOS-specific features but you can build custom plugins in Xcode and reference them in Unity, so in...
You can reference the Unity DLL outside of Unity -- but there's absolutely no reason to as most of the UnityEngine DLL is nothing but a wrapper...
You might be aware of this already and have compensated for it, but it's usually inadvisable to mix UDP and TCP -- TCP's flow control algorithms...
You need to multiply your savedTime by Time.deltaTime, like so: savedtime += 2.0f * Time.deltaTime; As for the circle vs. oval, you could do...
If you want a tilt, why not just move your camera a bit up and tilt it down?