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Same here. I deleted the IK folder in Standard Assets and commented all the code. That's NOT a valid fix but it allowed me to work on the project....
@Nikita68 Can't get the zombie prefab to attack the !!!Realistic FPS Prefab. The zombie will move to it but not attack.
@nikita68 Shooting the zombie using Realistic FPS Prefab does nothing but puts hitmarks on the collider. Any thoughts on how to get the zombie to...
@hannm I had the same issue. It was because I didn't bake the nav in the scene.
That's gonna be SUPER Bad Ass, with those zombies!
Need some help with fall damange... I want to have fall damage enabled but I have noticed some odd behavior. When the AdvancedPlayer is standing...
Sorry for the low quality video... This game is in alpha. My next steps are to add a menu system and figure out touch controls. Then I need to...
I love this! Looks addicting.
I figured this one out. Had to set the enemy to layer 27 and then add a collider for the bullets to hit on the child (the model) of the enemy. The...
No idea. The AK47 is not part of the UFPS kit. I added it and it works great. Then I tried to add the animations in the UFPS settings and got the...
Anyone know what this might mean? "MissingComponentException: There is no 'Animation' attached to the "AK47(Clone)" game object, but a script...
Are there any step - by - step examples of setting up the boss stomp effect in a blank project? Thanks!
Got it! That's exactly what I needed to know to get the AI attacking.
Maybe so. I'm new to Unity and I'm not even sure where the Ignore Raycast is. :( I did a bit of testing and diving into the C#. I wish...
Thanks for the quick reply. I had looked into that earlier and all that does is not display the bullet hole. I seem to have an even bigger problem...
I need help with UFPS Advanced AI Pro. Advanced AI Pro seems to have a collider sphere (shCollider) that the bullets in UFPS collide with. The...