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As far as I know, I am on the most current version, since the download I got was yesterday. I have tried to add a .Wait(); but the error remains,...
Hey, great plugin, it has been very useful in putting the code from my voxel-like engine into another thread to load chunks. I have run into an...
Unfortunately, my mesh has holes scattered throughout randomly (reliance on a noise function in the future, hopefully). This causes problems when...
I'm here to ask the inevitable; Does anyone have any experience in setting the path for the PolygonCollider2D at runtime through code? I am...
I assumed because they were unique vertices they would go like that. I guess I was incorrect, what would the winding order be then? Edit: Solved...
And here is the distorted result in screenshot form, in case it was necessary
It helped quite a bit thanks, however I think I screwed up the order since it looks very odd, I can provide a screenshot if needed. function...
Any ideas? The shading is big because it looks rather odd right now https://www.dropbox.com/s/nqbhsvluynmnbds/Bugged%20Shading.png
I have a cube generation code snip, and all was going great until I realized I made a large error in making only 8 vertices when I need 24 for...
Okay, I got all of the different cubes going into separate GameObjects (not sure how else to do it) and a 10x10x10 group of cubes here. All is...
Thanks guys, some very useful links from mgear :) However, I don't understand how I would go about making many cubes? Would I make this cube into...
I have a piece of code that I have been putting together thanks to other thread posts, and it draws a 1x1x1 cube. I am planning to create a...
Bump, I'm lacking in information on Voxels in Unity3D, so any help is greatly appreciated.
Today, I stumbled upon this set of tutorials for creating a Voxel Engine, unfortunately in a different programming language. Is it possible to...
Yes riftcaller, if you haven't figured out already, you could swap out the mouse control script with your customized script, also making it able...
No engines (other than VoxelForm, its discontinued) or anything? I've searched and searched to no avail
Old thread, but I was aiming to make a terrain like this, not perfectly rounded, a bit more square. Any tips or anything?
Thanks legend411, it works :D
Nothing? This is really causing problems :(
The only issue with that is the camera would sit on the shoulder alright, but the character wouldn't face with the mouse. So far I have a default...