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I had the same issue with an older project using the XR Interaction Toolkit for the Oculus Quest. The keyboard wouldn't show up or only after...
Hello, I'm getting this error on Android when the target API is set to 33. Is this a SR Debugger issue? Error:...
We had the same issue, but I was finally able to fix it! Firebase Analytics was indeed the culprit for the rejection, because it adds an...
I was able to get a hold of a macbook. Everything works just fine when I make local builds, but for some reason it doesn't with iOS UCB builds. I...
Hmm for some reason this issue is popping up again. Showing warning "No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is available" and...
Hello, I'm using Addressables 1.19.17 and Unity 2020.3.23 with Unity Cloud Content Delivery, and DownloadDependenciesAsync never finishes when I...
Thanks for the suggestion! Looks like exactly what we're looking for. Thanks!
Hello, I'm trying to figure out what the best workflow is to QA new remote content with a small group of QA testers (2-4 people). I checked the...
Thank you so much! I think that's the same issue UCB is having. Although I can't see in the UCB build logs if "UNITY_XR_ARKIT_LOADER_ENABLED" was...
Hello, We're running into some issues with ARFoundation on iOS. It shows the warning "No active UnityEngine.XR.ARSubsystems.XRCameraSubsystem is...
Thank you for your reply. I assume you meant no to "Or can the bundles be used by both platforms (and basically remove/ignore the [BuildTarget]...
I'm building app for both Android and iOS and want to use remote addressables. I've noticed that the build and load paths have the [BuildTarget]...
Awesome! Thanks! Worked for me as well. The only settings I needed were: Write Permission External (SDCard) <uses-permission...
I'm making Oculus builds with UCB and the builds are working for me. I assume you changed the build platform to Android in the config?
I'm trying to make Android builds for Oculus with Unity Cloud Build. Oculus recommends using ASTC compression for textures, but I keep getting...
Awesome! Thanks for the script. It's working perfectly on my end. However, it always takes the base layer anim clip's first frame transform...
Yes! This was our issue as well. An older build in the Test Tracks kept flagging the new submission. We cleared everything and submitted a new...
We're still getting rejected after updating to Unity 2019.4.9f1. We're only using Firebase Analytics and Vuforia. Any ideas?
Hello, is there a way to assign and read the SkinnedMeshRenderer and Blendshape Index values for Viseme Components through script? I'm looking at...
Hello, I'm trying to get the Demo05-360CaptureODS scene to work, but it freezes Unity when I try to start the recording. I get the error log...