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is there a way to use editor input on android? im not interested in virtual analogs
easy, set a player pref first time player runs game, if its licensed then jsut skip lincense check . for example just run license check withtin...
reading this posts are making me depressed, u use lvl to check if if you app was downloaded from market, if it was not downloaded from playstore...
Hellp Guys, im currently using Unity ads on my game, publish on Android and ios, but now im thinking about publishing it in china markets, what...
:) btw i was thinking, wouldnt it be cool to have like a function like if user clicks on add disable ads until next app restart, just giving ideas
Newest game using ur admob prefab https://play.google.com/store/apps/details?id=com.tss.smush
havent changed a single thing in the code
ok i got it to work i set it up on my main menu only, it takes around 30 seconds to show up,i got the show on load option checked but it does...
Not working for me, done everything on the instructions, btw why is there no refresh rate settings? cuz its based on the admob banner setting ?
Hey guys im thinking of getting this asset, but all the lwp's made with it seems to have no interactions with in game objects let me make this...
this was my previous code which is not workign cuz i click anywhere on the screen and it switches scene var gamecamera : Camera; var...
i used ur code #pragma strict var gamecamera : Camera; var pausecamera : Camera; var mobilebuttons : Transform; function Start () {...
Can somone help me translate this to JS using UnityEngine; using System.Collections; public class V2DInputController : MonoBehaviour {...
i just requeste a new id and it game me a normal id, there is no ca-app-pub-xxxxxxxxxxxxxxxx/xxxxxxxxxx. i compiled the sample project with...
Is it possible lets say The character controlers have basic setup WASD for movement and Space for jump Im trying to figure out a way to...