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Each object in unity 3d space is a game object that must have a minimum of a transform, which tracks it's position in the world. The hands are...
You will need a reference to the "hands" transform, so that you can transform the object.
To each their own, but the wasting time mentality is problematic. I would not write a point of sale system in assembly, but sure have used it to...
I am unfamiliar with this Unity example. However, it does not appear that you understand delegates. Check out this video: [MEDIA] This should...
Sorry for late response, I am currently traveling. Glad to have been able to help.
This is cool. Like I said, being stuck in ones head has its disadvantages, and it never occurred to me to think in terms of a hash. Thanks.
Replace: int[] order = { 1, 2, 3, 4 }; //replace this order = new int[] { 1, 2, 3, 4 }; //with this You already declared order,...
Sometimes we need something to pull us outside of our own state of thinking. Cheers!
Where is the Plot_HouseType replaced with a new value?
4th gen languages abstract out a lot of the fundamental concepts of the processor, and it often requires a bit of spelunking to determine what the...
If you want more than two, then you can extend the ternary operator, which makes things even less readable, use if else if, or the switch.
You can do it in one line, but it is not pretty: int test = Random.Range(0, 1); int[] array = test == 0 ? new int[] { 5, 52, 65 } : new int[] {...
Maybe something like so: AssetBundle assetBundle = AssetBundle.LoadFromFile(""); string[] names = assetBundle.GetAllAssetNames(); AudioClip...
You are going to need to load in the files of the folder in some way. Either the actual audio files, or a path to them. How else would you know if...
Multiply your movement vector by dashforce? Are you using a rigidbody or character controller? Cannot do much without knowing more information.
IndexOf() looks like one command to you, but it is a function doing other stuff. You can write your own index of method. In a linear fashion:...
Good stuff. Knew a guy that was all too quick to jump into assembly. If it is critical then maybe worth it, but why jump into a 1-1 dialog with...
You parsed the csv file into Vectors? If so: public class PlayerWaypoints : MonoBehaviour { [SerializeField] private float...
Once you know which is better it is no longer premature optimization. It just becomes common practice. Much like bubble sort vs quick sort. Which...
You may need to use some sort of quadratic to define a trajectory. This would require disabling player movement, and the right most intercept of...