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Is sound recording on Windows now possible to MP4? In version 3, you can only realtime capture video and audio to large AVI files, and we had to...
I landed on this: process.StartInfo.FileName = "osascript"; process.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" to do...
Thanks for your reply @lordofduct. I was under the impression that running /bin/sh (or /bin/bash) out of Unity with certain params set on the...
I cannot get a Terminal window to open from Process.Start(). The following should execute a shell script in a new Terminal window. using(var...
On Android, select Development Build (without Script Debugging selected) to see the stacktrace on any Debug.Log calls. This is useful to determine...
Yo Ted, I haven't run your code above, but I've been working on a large codebase with webgl for some time now, and haven't experienced losing...
Soooo good. Thank you for this. Couple requests, in order of need. I have not read all 6 pages of this thread, so apologies if these are...
What Claytonious said, plus can we confirm Data Caching works? Delivering the compressed version of our webgl build (within Facebook Canvas) to...
Makes a big file, but it provides the full stack. Thanks for the response.
Is there a way to get the stack trace for Debug.Log into the javascript console?
Finding the same results, PlayerPrefs work great until the build is embedded as an iFrame, which is commonly the case when publishing to the major...
Hi claver. Trying your plugin. Is it updated for Unity 5? It seems like the iOS post process PERL script isn't actually adding anything to the...
Hi, Our team (Flyclops) has been using BestHTTP in the wild for some time now to handle our Android API requests. We've found an issue that I'd...
The above worked for me. Thanks Skflowne. Worth pointing out, UILaunchStoryboardName~iphone is split out from the UILaunchImages array and seems...
Does anyone have a work around for going from custom splash screens added by a team member with Unity Pro and the iOS Pro license to removing...
Did some more research, looks like Mono support for SHA-2 has been resolved and was included in Unity 4.5.3....
Back on April 9th, 2014, one of my teammates wrote you about moving to SHA-2 SSL certs, and how Mono did not yet support them (themartorana)....
Here's a temporary solution until the Unity team can properly address this issue. 1. Publish from Unity to iOS to create an XCode project. 2. In...
In ObjectiveC / XCode, working with input fields in a StoryBoard or InterfaceBuilder, you can select the Capitalization settings. The options are...
I was able to get it to work in a new project with only BestHTTP and Good Ol' Sockets imported. Brought the updated files back into my project...