A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@reuno We have a discord channel? I will run there right now!
Hey everyone, any tip on how to make a shop system with harmony with the existing inventory classes in the engine? I figured out how to do Sell....
@TonyLi Wow, thanks for the amazingly fast reply. I've checked your suggestions and both were as you've described. I tried to import the asset...
Hey everyone, I'm learning how to use this tool now and unfortunately I've got stuck really early. I would like for the player's text to not be...
@reuno When MMEvent is triggered, not all listeners can hear it. Is that a bug or is there a setting on how many listeners can get the message on...
There is something like voting and todo lists? Is it public?
Thought. I've just finished my third enemy in the engine. It has only two attacks and the AI part of the character is already getting out of hand....
I wonder if someone could guide me in the right direction on this one. I'm making an enemy without a sprite renderer. It should be enemy hidden...
@reuno is this a good place for bug reporting or is there more propper channel for it? I was experimenting with the inventory system today and got...
@lifep > Maybe you've solved the performance problem already, but I just wanted to share that I had a similar problem. The minimal2D scene ran...
@reuno > Just wanted to thank you for the tip. I was able to successfully updated to 1.5 version of the engine. It took a whole day of merging, as...
@reuno > I can't find the ShaderController anywhere, is it something added in 1.5? (I'm still on 1.4) Also, do you have a recommended way to...
Hey everyone. First I would like to thank @reuno for making this amazing asset. Thanks to it the production of my game (Th Epocha Tower if anyone...
Hey there, I wanted to ask. Did anyone try to switch from the basic rendering pipeline to the LWRP? I hoped that I could make some shaders with...