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Then try to do instead of if (a[I] != b[i]) do if (!a[I].equals(b[i))
I didn't really get what you meant but to compare arrays I think this would work bool compare(T[] a, T[] b) { if (a.length != b.lnegth) return...
I Don't know if this is gonna do difference but test replace if (AllowMove==true) with Debug.Log(AllowMove); if (AllowMove)
I don't know if this is what you want but I think you can just take the caret position in the input field and delete the spacebar
you never initialized LoadedMods Variable public Dictionary<string, string> LoadedMods = new Dictionary<string, string>();
Hello im creating a multiplayer game with my own server program coded in c# in my unity project so when player goes in its save it will start the...