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In Sprite Asset You created, play with those values [ATTACH]
I fotgot about one last setting (Text Settings) in Panel Settings. Take a look at the screens....
1. Create Sprite Asset out of your sprite or Sprite Atlas.Sprite Asset should go into Resources folder 2. Check name (the name to use in <sprite>...
Anyone solved this ? style.top.value.value returns 0, but UI toolkit debugger shows correct value: 70
to get value from EditorGUILayout.PropertyField you need to add serializedObject.ApplyModifiedProperties(); so it looks like this private void...
[ATTACH] Is there any way to find out which element is selected ?
Unity version 2021 Solution/steps 1. Add this script to your Assets/Editor/ 2. Select in Hierarchy Window your Timeline object (GameObject...