A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
i figured it out, there is a second build sprite method that takes a rect, just had to parse the width and height manually from the xml string...
thanks for the reply, already tried all the alignment settings and it didn't make much difference in this case, the svg has a very specific...
hi im having trouble with the SVGParser.ImportSVG() method, if i import the svg directly into my assets and use the SVG importer's viewport...
That's so much cleaner than what I was doing thanks for the tip
thanks for the explanation, unsafehashmap did the trick
[BurstCompile] public struct TestRPC : IComponentData, IRpcCommandSerializer<TestRPC> { public NativeHashMap<FixedString64Bytes, int>...
my god i am blind, i didnt see that i hadnt changed my rpc to a struct from a class when i created the script, thank you
hello im currently following the Netcode For Entities 1.0-pre.15 documentation and i am trying to see how to send rpcs, first of all, the...
Clarification as it may not be obvious from screen shot, this is a unity built server using system.net, ticking server gives you the cmd style...
a unity built server nothing extra no unet or photon just c# networking not sure if thats what you were asking looked at build settings stuff on...
[IMG] hey everyone sorry not sure where to put this, cant find any solid info on how to be able to type strings into a built server and how to...
thanks again for your help man this is great hahaha
erm what ive just restarted unity again and its just started working i have default world, never mind i guess
hey thanks for the reply, i thought creating empty entities should be fine, as i'm not trying to render anything i'm just trying to see the empty...
hi i'm just starting to learn ECS and dots stuff but i cant seem to get the debugger to show anything at runtime the default world wasn't loading...
absolutely perfect thanks again
wow that's great thanks so much for your quick response gonna have a play around with it in the morning but that should work perfectly
hi, i've written a simple script that gives objects obstacle avoidance using 4 ray casts, 1 at the head 3 at the feet, just testing it on cubes...
okay thank you very much for your help im now looking into both of these options
hi im not looking for full reflections im just wanting a shiny looking metal, using reflection probes on every metal object in my scene would be...