A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
@alamrezoanul that looks like a different error from the above thread. Please could you log a bug via Help > Report a Bug - then we'll be able to...
Hi @ChGuidi - sorry you've hit that error. It's an interesting one; I don't think we've seen it before. Looking at the code, it appears that it's...
Hi @msfredb7, thanks for the report. Have you noticed if there are a particular sequence of steps that lead to that happening? We haven't seen...
Hi @Cartographer , can you show a code snippet of what you want to do?
@bryn-Holonautic what happens if you change the library name back to the one without the .so suffix, e.g. internal const string dllName =...
@Crazymouse34 as a workaround, you might be able to to set the IL2CPP stripping level to Minimal.
@samueldcorbin that's good feedback, thank you. If we find ourselves in the same situation again, we'll add a "minor behind-the-scenes changes"...
Hi @viruseg - to me, that looks like the optimizer doing its job correctly. At the top there's a branch based on how many elements are in the...
Hi @viruseg - please could you attach the full AVX2 assembly? At first glance, it looks like it may just be the optimizer doing its job. Sometimes...
This thread also seems quite related: https://forum.unity.com/threads/unity-2022-2-17-android-build-fails-with-burst-1-8-4.1431892/#post-9192050
Just linking to another related thread: https://forum.unity.com/threads/android-build-burst-compiler-1-8-7-failed-running.1467710
That @ is used for response files, which is a thing sometimes used by compilers when the command line is too long - see...
@JulianNeil thanks for trying that! I'm wondering what happens if you do clang @'/tmp/tmp21fc40b6.tmp' e.g. put the @ character outside the quotes.
@ayomichael10 please could you submit a bug report for that?
Thanks. I can't see any actionable error message in there - perhaps it's not actually being output in the editor log. After you get that error...
Hi @JulianNeil - the actual error message will be above that in the editor logfile. Please could you attach your editor log, or if you're not...
@bparry433 is there a file named Assembly-CSharp-Editor.dll in your Library/ScriptAssemblies folder? It looks like one of your dlls references...
Ah, I see. Actually what we'd like to do is move these debug files (which contain important information for debugging player builds) from the...
That's the folder we use now, but I was wondering which folder you meant by "designated log folders"?
Hi @cecarlsen - were you referring to BackupUpThisFolder_ButDontShipItWithYourGame?