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Can confirm the previous post. This plugin currently does not work with Unity 2022.3.19f1, HBAO does show up in the frame debugger, but ambient...
Did you find a solution to this? I'm having the exact same issue.
I'm experiencing a similar issue, but on Windows. See the stack traces I've posted above. The first one is when loading a model multiple times....
Here is another crash: 0x00007FFEA89E5D0C (UnityPlayer) block_locate_free 0x00007FFEA89E6381 (UnityPlayer) tlsf_memalign 0x00007FFEA7122C53...
I also get a lot of crashes with this plugin. Here is a stack trace: 0x00007FFEA89E5E62 (UnityPlayer) block_remove 0x00007FFEA89E62C4...
Hi, I'm using TriLib 2.2.0 and I found an issue when importing multiple models asynchronously in parallel. Here is the code I use: private...
Hey, we are developing an application using Unity and are looking for a suitable way to continuously deploy it to our users Windows desktop...
Yes, that seems to be it. Thank you!
Hey everyone, I've updated the plugin to the newest version today and noticed that the MeshCombiner.outputLayer field has been removed. Does...
I am experiencing the same issue with the collab-proxy package. When I launch my project with Hub 3.0.0-beta.1 the package manager automatically...
Hello everyone, I am using Lean Localization and I was wondering if there is a feature to retrieve a translation text for a phrase in a specific...
Thanks for your help. In my case, since System.Drawing is referenced by a external managed plugin I could not replace the calls to it. Completely...
Did anybody find a soloution for this? I´m also facing the exact same issue...