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From what I understand the Physically Based Sky is intended to be the future. They are also working on Volumetric Clouds and Cloud Layers.
Hey everyone, Unity has contacted me regarding the future of this package on the Asset Store. I was torn between making the package available for...
HDRP is not yet usable for large scale projects from our experience. The biggest issue is performance, and some of it will have to be fixed by...
You should be able to get a completely black night sky by adjusting the "Sky Color" gradient under the "Night" parameter section. This asset has...
Bug is reported, case ID is 1094014. Here are the two profiler samples, which are also included in the bug report. Note that the overhead is...
Interesting, must be hardware or driver dependent since we have thousands of people playing our games on Windows with 2018.1 and so far no reports...
@CookieSalad @MelvMay The bug report mentions it was "found in 2018.2.9f1" and we're indeed running into the same issue when comparing performance...
What platform are you on / building for? Sounds and looks like you have Unity's global illumination bake enabled which doesn't really support...
Can you screenshot this for me? It doesn't sound normal. Are you using the standard shader on the objects that are affected? What's your nighttime...
FYI I was asked to change my name on here as the old one was violating the community guidelines. So here I am, the artist formerly known as...
I already replied to your email, but to repeat it here for everyone: The time you set in Time of Day has to fit the UTC parameter. So if the time...
I'm hoping for changes on Unity's end before this leaves the Beta. Will update accordingly should they actually stick to it in the final release....
That's a great idea. What sources did you use to create that spreadsheet? I'm checking with some people who are using the post processing stack...
Yes, set "Camera Movement" on TOD_Animation to 0 and camera movement will no longer affect cloud movement.
If you want more granular control over time progression I'd recommend disabling "Progress Time" and indeed adding / subtracting time yourself. You...
First, include the Time of Day files in your custom shader: #include "Assets/Time of Day/Assets/Shaders/TOD_Base.cginc" #include "Assets/Time of...
By default Time of Day should output dithered color (check the "Color Output" property on the TOD_Sky component) which takes care of this. You...
This depends on the feature requests I receive. If a request for a new feature is sent my way and I feel like it makes sense to add it for...
Sorry for the late reply, for some reason I haven't gotten an email notification for your post. Yes, it works with all current 2017 releases and...
So you're comparing the result in Unity to some sort of reference image for a certain location and time? if this is the case and you're observing...