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I got tired from RescueTime sending all my usage history to their servers plus the weekly productivity email wasn't helpful since it was too late...
I have a problem with deserialization failing on iOS only. The server responds with a valid JSON like:...
Bump for visibility. Relaunching MD every hour is sort of annoying. Unity developers, please respond. I can't submit it as a bug because there's...
Title says its all. It starts with 140-160 MB and then grows for 5-10 MB with each new tab opened. It grows even if I double-click already opened...
:) By the way, do you know how to manage Program Files administrator-only restriction on Windows? Patcher can't update files because of it....
Thank you, but I solved it using system unzip: System.Diagnostics.Process process; void ExtractWithSystem(string archivePath, string...
There's a problem with .app packages for OS X. Executable files inside a package get wrong permissions when unarchived after downloading (for the...
How did you get access to Mono.Unix.Native? I don't even have "Mono"... UPD: found this - running chmod via System.Diagnostics.Process
Ok, solved by doing full re-setup.
I don't know if it's a bug or some borderline weird behavior. There's an FBX with an Animator, meshes, animations, avatar - everything usual. If...
Hi! As far as I understood, it's not possible to add new clothing models to a character right now? Or am I wrong? Do you have any guides how to...
Yes, forgot to post it. :) using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using...
Is it possible to remove placeholder text on selection? Now it's removed only when users start typing but that's confusing.
Yep, Phil said above that only p3 will fix it.
If your project is under 2GB than go for Bitbucket free Git/Mercurial private repository. Version control saves the day.
Here's 5.2.1 UI bug (batching?). Depending on what my Image's game object intersects, I'm getting different results. [ATTACH]
My square filled Images are now filled with letters. :D
Unity QA team replied to me that they're working on it. But there's no estimated time for now, so the workaround could help.
That's not correct, both Moto G and Moto E run Unity games without any issues (except for Moto E being slow because it's a low-end model).
But I'm not sure it will load the bold ones without a reference or Resources.Load.