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So it would seem that the vertex positioning/pass is done before the pixel/texture pass and that means that if you move the vertices there is no...
I'm honestly not entirely sure if this is possible, but I am trying to bake triplanar mapping into a texture. Flattening the model is super simple...
When I use graphics.drawtexture I seem to be having problems where the alpha is being applied to the texture. So for example if the alpha is .5...
How are you going with all this? I am looking through the Gawain asset and it's somewhat difficult to figure out what's going on, especially since...
Struggling to get started with this. The guides on youtube show people dragging the UmaDynamicCharacterAvater into the scene and it just showing...
The Pom in HDRP seems to be a "shell" like implementation and does in fact add to the silhouette and even self shadow from what I recall though?...
Thanks for the speedy response, glad you are still working on it :) Guessing you have no idea how it will be priced yet? Also when you say custom...
Any updates? :) Is this all done in shader graph?
Looks very impressive, no doubt this is the future of animation, been hoping this tech would come to Unity. Is this basically the same technology...
I can't seem to see a way to do this, now I have a number of empty orgs that were created for uni projects, and I am members of ones that other...
Did you solve this? I think I may be having the same issue!
Ok, probably no need for me to create a new project to reproduce the crash again. I take it this isn't happening to everyone then and it's some...
I already submitted one, the case number is: 1095411 although I didn't attach any files as it was uploading quite a lot of stuff and taking a...
Ah cool so not just me, that's exactly the behavior I am experiencing, I probably should have been more descriptive. After a little fiddling it...
Just wondering if anyone else is getting this, or if it's something unique to my project. Is the sprite editor working in the beta for anyone?