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It would be really nice if we could do this! For now I've just had to add blank palceholder bindings as a workaround.
I think I've found another way to break IL2CPP with MakeGenericType. The following code causes an ExecutionEngineException when run on iOS:...
This looks like a very useful asset for us, but I do have a couple questions about it. - Does it support adding additional log severity levels?...
I think something similar is happening to us. We're not clearing particles, although we are clearing a trail renderer and disabling a particle...
We've recently been getting this error on many of our WebGL builds when running them in the latest Chrome Beta build. ( 54.0.2840.16 beta-m...
I seem to be having the exact same problem. Linux Headless server with websockets enabled, clients join for a second and then get disconnected. I...
Bump! This would be really great if it can be done
Same here, on 5.2.1p4 It happened after I switched a lot of our sprites to using Crunched compression and/or an atlas. I'll see if I can get a...
Any updates on this? Seems to still be broken for me on 5.2.1p3
Is there a way to have the root/first object get "dragged" around? For example, in this flash tutorial, the root piece follows the rest of the...
I left the project alone for a while, but I'm back now and the problem remains. Bump! I must be doing something wrong, since I've seen many other...
The latest Unity update seems to break rotation in this asset. The problem seems to go away if you disable all pivot SliderJoints, but then...
(Posted earlier on a StackExchange site, but it was probably too unity-specific) In a fast-paced multiplayer game I'm working on, there is an...
I have a custom editor window that needs some drag and drop functionality for a hierarchical tree. (like the Scene Hierarchy window) I've been...
I have several characters that need to be updated with a few new bones. (for eye movement) If I try to simply add these new bones in Blender,...
I'm curious as to how you are implementing multiplayer on such a fast paced game. Can you go into the details? I have tried using utilities such...
If anyone else has this problem, I figured it out. For some reason Unity can't handle animations with only a single bone. I just added a second...
This problem came back again when I needed to use a bunch more of our old models. Some of them import properly, with each animation viewable as a...
It's weird though, all my old models (made with the same version of blender) still work fine. I'll send a bug report anyway.
That's not the problem: [attach]