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Oops, sorry. :) Burst is faster, just needed to turn off the "Native Debug Mode Compilation" field in menu Jobs/Burst, and add...
Wow! Persistent data really makes things different. Now I need to reindex data on unit deleting to save corellation between unit index in...
Thank you for this non-obvious detail! I found something from the Burst docs: Projects that don't use Burst: iOS projects from the Windows...
Example with "slow" native arrays: private void Update() { NativeArray<float> positions = new NativeArray<float>(units.Count,...
Hello. Documentation says "Do not access static data from a job". But my function changes only one unit with their index and does not affect...
Thank you, mattbru2! It was a huge problem for me. Now I downloaded 3.3.0 and changed the "C:\Program Files\Unity Hub\resources\app-update.yml" to...
same problem. fixed by updating to KB3080149. i think it's necessarily to install this update... :eek: OBEY
Hi ) Try to use this: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; // <=...