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This seems really hacky but you can do it by using the SerializedObject class. UnityEngine.U2D.SpriteAtlas spriteAtlas =...
After creating a font, there will be an argument exception if you call TryAddCharacters(" \u00a0") ArgumentException: An item with the same key...
If I assign a font with fallbacks to one of the fontweights (i.e assigning a fontAsset to the bold fontweight) and use the Bold fontstyle,...
I am currently using Unity Version 2018.4.6f1. We have a workflow where designers enter data in excel and we convert the excels to...
Hi Stephan, I tried the fix and it seems to work. Any idea when the next version of Text Mesh Pro will be released?
Using TMP_FontAsset.TryAddCharacters function (any overload) results in a NullReferenceException at TMP_FontAsset.cs:1242 Font font =...
There doesn't seem to be a way to save kerning information when creating a font from script. The TMP_FontAsset.TryAddCharacters overloads doesn't...