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I'm making progress, it turns out that checking if the character was grounded in my if statments in order to determine the character's direction...
See this is what I don't get, line 71 is where my gravity is coming in and for whatever it simply isn't when I compare my code to yours I see...
so I'm a noob and I'm trying to write a charactercontroller of my own and I had it working before but now gravity isn't applying properly. The...
Perfect! I was thinking about this but I just assumed I could do it outside of onGUI! Thanks for the clarification, I'm sure I missed that...
Hmph, wait a moment it still doesn't seem to be creating a window.... I made the change createRect = GUI.Window (1, createRect,...
Oh jeez, you made me laugh.... I knew I did something stupid and I just could not find it. thank you so much for the help... I'm glad I was...
I'm trying to make a the interface for say an RPG where the player can pick between a few different characters and I've been learning about...
mike [at] panickMedia.com would be great thanks!
Sorry this post is a little old but I'm getting the exact same issue, http://panickmedia.com/~dailyBuild/WebPlayer/WebPlayer.html (Q and E...
Hey everyone I've got the part that I was stuck on now and it works! Not exactly the way I want yet but I have some ideas as to how to fix it up,...
Oh by all means, the more information the better, I'll post a link to my little demo once it's finished! Thanks for the help everyone you've been...
Oh you are amazing, sometimes my head gets a little clogged and nothing helps more than a clear, concise explanation. Way easier than I...
Hi there, Brand new to Unity, and getting started on the Javascript, what I'm trying to do is get the position of the mouse relative to the...