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Thanks Andeeee... what do you guys need..? my script, project, or package, etc?
I posted this problem in March, and never heard from Unity. Can someone from Unity please assist? I'm wondering if this is a bug... I have a...
I'm using Mouse Events... I've seen this problem happen several times lately. Can the folks at Unity please chime in on this?
I'm not saying that scripting by hand is quicker... In fact, I'm saying the opposite. That's the whole premise behind tools such as Universe and...
I can't speak for uScript, but If I knew all the nuances of Unity scripting I probably wouldn't be that interested in a visual scripting tool,...
uScript, This is as bad as a peep show! Every time you show something you just leave us wanting more! BETA PLEEEEEEASE!!!???
I have a question... I'm about to begin building an iPhone app. It's not a game, or anything exotic. Just a good old fashioned iPhone app with...
Dude! This is like waiting for Christmas to come! I am LITERALLY going crazy waiting to see thing thing. uScript, can you PLEASE release this...
Enough talk already!!!!! Please let us play with it!!!?????
So, here's the $Million question... when can we get our hands on that beta!!!??? I'm itching to try it out!
Looks fantastic! Can't wait for the beta...
Curious if anyone has tried this tool? It looks interesting, but at $200 it's a bit steep without some prior feedback. Please let me know if...
OK, after pulling every hair out last night testing this, here's what I found. Using the script above I noticed that the log message from a...
I think I either have a misunderstanding of how triggers work, or maybe a code issue. Here's what I'm trying to do: I basically want to be...
I have a problem interacting with gameobjects that are close to the edge of the screen in my game. Here's my problem: I have created a cube,...
thanks for the link. I'll try this out... just hate to duplicate work that's already done if possible..
anyone know of a very fast/light XML parser written in javascript? Looking for one for a project...
I just upgraded to 3.2 (Mac). Everytime I start Unity I get this error message in my console... It looks like a Windows error, but I'm running...
Yes, I think I am using dual lightmaps... should that change? Also, I will check on deferred rendering...
Thanks for the info... Yes, I found it very slow and just used a direct reference to the GameObject...