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Is the egg under a layer tag that the game camera filters ?
Post ur state machine layout any parameters u r using.
My doubt is whether all other animation files are using avatar of source model fbx file ? Ur model file has the face bones setup but the other...
So u r using one avatar from model file referenced in ur animation files ?
Preview is working because u r using the avatar(Rig) from model in same animation file ? [ATTACH]
[ATTACH]
But this uses UnityEditor classes..is this available for runtime .. i mean as app..when run outside of editor ?
[ATTACH] Set apply root motion to enabled.
// Add an Animation Event to a GameObject that has an Animator using UnityEngine; using System.Collections; public class Example : MonoBehaviour...
//0 is first clip of animator layer //layer_index layer you are accessing AnimationClip clip =...
Have you tried editing animation clip events by scripting using Awake() and executing it in Project Settings->Script Execution Order ?...
2nd approach unless animators have a method which gets called while working to override to check on gamestate status.
Have you tried Retargeting of Humanoid animations https://docs.unity3d.com/Manual/Retargeting.html
I believe u need to code Lookat for the spine and possibly head. [MEDIA]
Do these animations work in the animation view window ?
I placed animation events on key frames of an imported fbx file from Mixamo. [ATTACH] [ATTACH] U need to select the fbx file and press ctrl+d...
Localhost request: For Ubuntu 20.04.5 LTS $ sudo ln -s /etc/ssl/certs/ca-certificates.crt /usr/local/share/ca-certificates/ca-bundle.crt sudo...
Ur welcome
Why don't u suggest the admin to lock old threads ?! U could also ignore them ?!
"And punch you a couple of times to the face." seriously kid..Don't crack poor jokes like this...y would u want to hide that line if u r scared of...