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Sorry if this isn't the place to ask, but any advice on making grass be effected by colliders going through it, like the video with the spheres on...
Would this asset like me rig a 2D character without having to cut it into different sprites for legs/torso/head or am I understanding it wrong?
IEnumerator GetTileCoroutines<T>() where T : Tile { shortTermTiles.Clear(); AsyncOperationHandle<IList<IResourceLocation>>...
I'm completely lost on how to use this to get ScriptableObjects without just serializing the asset reference. Let's say I want to find a...
It's the last code block
I have this property: float amplifyEnergyPercent { get { return _amplifyEnergyPercent; } set { print("This was set to " + value + " in " +...
Is there a way to lookup events by string in code? I think it'd be cool to add an event in a serialized .Transition and be able to easily add them...
I already have that setup with UMotion Pro, that's why it works normally in scene, so it must be something to do with the behavior of Animation...
You're right on all accounts, I just personally have found to resonate more with videos but that's just my learning style. Also the problem I had...
I'm trying to animate my character to shoot a revolver while still keeping their Idle animation on all but their left hand ( the one they shoot...
Any chance video tutorial would be on a todo list at some time? I want to buy this but there is stuff that I cannot figure out how to do right on...
That's a very weird way of doing that, and I can agree from trying to work with Animation Controllers in code that it's very weirdly designed. I...
I'm aware of this link, but I cannot decipher it for the life of me. https://docs.unity3d.com/ScriptReference/AnimatorOverrideController.html AOC...
If anymore info is needed I can send more info. This bug is wrecking my brain as this functionality of having multiple objects perform the same...
So I have screws on a vent, I want to be able to animate each screw coming off the vent. However when every I have multiple screws and try to...
I want to get text that doesn't appear through objects at all, but in the shader I can only choose to Cull back or Front which means one or the...
Neverminded I understood what you are saying now, I've fixed it, that you very much.
I might possibility be misunderstanding what you are saying, but in my case Main Camera == FPS Camera, sorry if that wasn't clear. I am trying to...
I have an FPS player and am trying to use virtual cameras as a way to zoom into a keypad, however when I change the virtual camera on the keypads...
Thanks for the reply, I tried this: void OnCollisionEnter(Collision collisionInfo) { if (collisionInfo.collider.tag == "Platform")...