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Does the script allow for rotating the game object on a secondary axis? For example, if I have a plane along a path, the plane needs to face the...
@duanegra works like a charm!
Does the camera controller script work with a perspective camera, eg with keeping within level bounds?
It's best practice to use different collision layers instead of Default. The collision layer is located at the top-Right Corner of the inspector...
Did you configure your collision Matrix under Project Settings -> Physics 2D?
Hi all, I have a Scene where I added 4 backgrounds to be used as parallax. The backgrounds are empty game objects to which I added the relevant...
Thanks it works
Go with a Scene per Level. However for my menus I use just one Scene and DoozyUI views to swap them in/out.
I'm using tilemaps and have set up everything and started doing some level design. I noticed that the composite physics shape generated is not...
I'm using DoozyUI and everything is working fine. Now I would like to disable/enable a UIButton through code. How can I achieve this?
I imported individual 2D sprites to use as tiles. I only change the PIxels per Unit from 100 to 64 for all sprites. The rest remained default. The...
Use a Composite Collider 2D.
I'm using the latest version of Unity and I also installed the 2D Animation and 2D IK packages. I have my sprite parts all placed into one PNG...