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This is my experience as well.
I have the same problem, SaveBindingOverridesAsJson() returns an empty string. Input System 1.3.0
I lost a few hours to this... Hope to save someone else some time, or maybe even get a fix from Unity. What was happening was, the game wasn't...
I was just looking for the same thing. You can specify Build target: iOS in the Unity build step in Teamcity.
Thank you so much, this was just what I needed.
I'm in a similar situation, really simple sprite unlit shader made with shader graph, working on Android but not on iOS. Using Metal.