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Hi, I would like to create output node/generator that would accept multiple MatrixWorld inlets but not as layers. Is that possible?
Hello, I am new to PGG. Went through all tutorials I've found and I am impressed by what this tool can do. Trying to make simple city layout -...
Hello, Is there possibility to get points from splines in code? Here's example: [ATTACH]
Got question about Whittaker layer's influence - is this implemented? do not see any impact when changing it's value. In code also there seem to...
Hello, I would like to get output from spline generator. Unfortunately data property is null after generation.. It is the right way of getting the...
Hello, I am trying to create roads using splines, so far I encounter two major problems: 1. Any idea how to make roads that would avoid water...
I am certain prefabs I use are not bilboard trees, if they were would they rotate if put into Objects node? Mine does rotate in that case. Tried...
1. I have a problem with rotating/scaling trees node, it's height works as expected but rotation and scale is not applied. Works ok for Objects...
How can i get any generator output? Here is how i tried it: var randomGens = mmo.graph.generators.Where(g => g.GetType() ==...
It worked, I just updated to 2.10 but did not bother to take a look for changes.. Thank you Jaimi! btw In new scene for some reason everytime i...
Hello, I have a problem with DynamicCharacterAvatar - often when I click on DCA gameObject in hierarchy unity freezes for up to 20-30 seconds, I...
Hello, I have problems with hovering/picking any of displayed options on my scene - what might be the cause? UPDATE: Found it - i was simply...
1. I have a problem with waiting for MagicMap generation to finish. The only way it works for me right now is call Generate(true) and see as...
I want to get tactical map that will be generated based on position on world map. So if I am standing in the forest tactical map will be generated...
Regarding accessing mm output by coordinates I made some progress on accessing generator output by coordinates. I created bitmap that somewhat...
Thank you, I will try with single chunk. I have more questions: 1. Is there any way to set number of prefab variations for output? Or can any...
Hi, I would like to get access to generator output in C# that I could query by coordinates (for instance to get height at (0,0)) - how can I do it?
I would like create number of biomes with sharp borders in voronoi like areas - anyone got idea how do it? I am experimenting with different...