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Aha! I figured it out. My latest attempted to mirror the Frontend sample but still ran into the same issue. After adding some debug prints it...
I was using 1.0.0-pre.65 but updated to 1.0.10 and am still facing difficulty when manually connecting. I've created a GH repo that should...
I'm not sure if anyone was able to get this working but so far the only way I've been able to get the Console.Debug() logs and presentation GO to...
Hi everyone, I'm using the ClientServerBootstrap and have UNITY_DISABLE_AUTOMATIC_SYSTEM_BOOTSTRAP set but am running into odd behavior when...
Sure thing. Here's the hierarchy: https://imgur.com/a/JrNVpyv
Hi Gregoryl, Here are the settings for CM brain and vcam: https://imgur.com/a/FaVBHul
Hi everyone, I've been messing around with the AngryBots ECS project and added a virtual joystick for movement in order to try to play on my...
Hey everyone, I'm having trouble wrapping my head around this and was hoping someone would be able to provide insight into how I can implement...
Over the weekend I was able to resolve this issue. I didn't read (understand) the documentation well enough, but have come to understand that when...
Hey everyone, My current code flow is the following: WorldButton.OnClick() -> int connId = NetworkSystem.MigrateServer() ->...
Hey guys, Just thought I'd update this as I've found a solution. Thanks.
Hi everyone, I'm having a bit of difficulty with networking in Unity, and am hoping for some resolution. My current structure is like this:...
Won't that lead to a significant decrease in quality, when downscaling, though? (Unless it's vectorized)
Hi everyone, I'm working on a game, and am a bit stuck. I am currently still coding functionality, but the majority of my functionality is built...
Hi everyone, I'm currently trying to rework my UIViewController, which manages (shows/hides) different screens. Here is my code: //Start...
ks9109, It's hard to provide help without seeing the full code, but those errors are because you don't have the variables defined within their...
Hi ks9109, You are missing a } at the end of your script. The last } is closing the if statement, and Attack() is left open. Regards, Ezro
Oh, I see. For this, your best bet is probably to use town states, depending on which quest is active, and then use .setActive() on them. So,...
Hi millmuff22, I took coding classes in high school, and received my B.S in computer science. That said, I've always hated coding. I never knew...
Hey gamerphysics, I'm not entirely sure what you're asking for assistance with, but it sounds like the issue you're facing is with collision...