A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
When attempting to build an android apk, I keep receiving this error. I have tried every solution I can fine, tinkered around with the gradle...
I received a surprisingly quick reply, and was told to try and make the purchase on my mobile device on mobile data. It went through.
I've been told that the response time for Asset Store issues is two months. :(
Did you ever figure out the problem?
I've bought assets before. I'm in the southern US. So, no.
I'm trying to purchase an asset off the Asset Store and keep getting the following error: Unfortunately, we are unable to process your...
I have two questions: 1) how can I change the Vertical Speed of one of the speeds in MAnimal from another script? 2) how can I change the height...
When I have multiple players in a room, each player is created for the new player that entered the room. Basically, every player exists twice if...
I'm trying to create a game that can be "installed" on the user's computer. I want it to show up in the programs list and be able to be pinned to...
Is there any way that I could create a desktop shortcut or actually make the game "installed" so that it appeared as an actual program instead of...
I'm looking to create a game launcher and be able to issue updates through it. Is there any way that I can do this for free or manually on my own?
I have a couple of questions. First, how do I tell if the animal is dead through script? Second, is there a way to make the player mounted on...
Is it possible to remove one of the mounting animations? I've changed out the camera and I'd like to remove the animation where the character...
I've inserted a new character, but the reins aren't in the right place. How do I fix this? [ATTACH]
I'm trying to create an underwater "mesh", if you will, so that when the player rotates the camera underwater, it will appear as solid water. How...
Is there a way to set the root bone of a SkinedMeshRenderer from script? I'm trying to change the root bone on an UMA since the mesh is created...
Is there a way to use a player with a T-Pose in place of the cowboy? I'm wanting to use the animations with an UMA race.
Super! Is there a way to set it to an exact index?
Hi! How do you change the horse textures from script?
That did the trick! Here's what I ended up with: private Vector3 normalAccumulator; const float Snappiness = 1.0f; // larger is faster...