A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thats a neat idea, never thought of that!
Might I suggest using a bool and checking that when you check for input also? If you've got not many controls that would be easiest. If you...
Outstanding! Thanks for the follow-up!
Can i suggest just setting neededexp to 0 instead first off. And i feel like youll end up with some exp not being used as you dont add the...
Well I'm not the most experienced programmer, but it looks alright to me! There's one in the standard assets that come with unity, so when you...
I think you might need to evaluate your design first maybe? If you don't know what the centre eggs colour will be before you instantiate it, then...
Because it said noob in the title I thought Id offer another solution also. Try using the tags built into unity. That way you can simply ask if...
Yeah I think this could be done with a good deal of coding, but frankly like that guy above said you might be better off using prefabs that...
Well I've gone ahead and used them anyway, despite the stark limitations of them. Now I'm at a ridiculous impass. For my game I'm simulating the...
Okay so I just tried out the wheel colliders for the first time. [img] Now I know they raycast downwards, resulting in a 'popping up' effect on...
I have a mechanism for collision detection, I'm just trying to solve for gravity. As far as I'm aware, continuous collision detection isn't...
Well I'm not sure if I can use the built in gravity simulation with what I need to collision detection and the accuracy I need with projectile...
Hello all! First time posting in the physics forum, maths is not my strongest subject, so here goes. I'm looking for a way to calculate the drop...
OKAY! All sorted, thank-you guys so much! I used your formula in the resist cals _met44 and larku you fixed a problem before it arose. Thanks a...
Okay thanks, I wondered if using ints would have an effect on the code come run time. I'm using a RoundToInt anyway so I assumed it would be okay....
Hello all! I'm having a hard time getting my head around a (probably) very simple math problem. I have game that has 3 types of health. If...
Cool, no rush really. Ive started using it to make a game finally, I generally lack the determination to finish a game. So far I have a few...
Hello all! I think this is the appropriate place to post this. I wanted a simple to use Task based system with priority sorting for some basic...
Isnt there a rotatearound function?
I wouldnt use get component like that. Use get component once to get the component. Then down in update use FirstTower. CloseBubble. Or you are...