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That's too bad. Thanks for the reply.
Hello. Is there any chance of these features getting backported to 2020.3?
This issue is still happenning. Same thing on Unity Hub 3 beta.
Any plans on allowing for execution of user code in Safe Mode? Our company has custom package manager that downloads big parts of common code base...
Ops, sorry. Wasn't aware of that (didn't see anything that could be harmful in the link).
I got time to prepare a version of my project that presents the issue. I submited a bug report and attached the project to it. You can find it...
Yeah, I used Unity's profiler to get to the point I am at, but can't really go any further than animation scaling mesh is causing the problem. I...
Just double checked. The issue appears to be the same on both release and master.
I've been porting our game to Windows 8 (Windows Store with Phone 8.1 SDK) and I'm having some performance issues. We have some animations that...
Yeah I Edited my post. Also I think I found the culprit, seems like ex2d is causing the issues for us.
We are having the same issues but it also affects scenes saving. It worked just fine in 4.6.
I'm either doing something very wrong, or sprite packer is setting created atlas textures to have read/write enabled by default. I tried looking...
I understand that, but it would be nice to have a list of things like that will increase in size so you can prepare for this. For example if...
So it took us a while, but we finally moved our core project to Unity 4. Everything works great except that today we noticed that the build size...
Is there any way to detect whether item is consumable or not? Our store code could really use that information and we can't find it in information...
MDotM plugin is not updated for UDID over a month after change. You should put a note in documentation about this (or remove the thing from sales...