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UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer...
stderr[ ] stdout[ ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. Please set the JAVA_HOME variable in your...
[IMG] The script moved only the left and right arrows on the keyboard, and the Platform was changed to Android when building. if...
It success in (unity ver. 4.7 / monodevelop) but not in (unity ver. 2017 / visual studio) The error is Line 25 [1] & Line 129 [2] . Thanks....
Hello. Next will run good. But it show the message : NullReferenceException: Object reference not set to an instance of an object Switch.Update...
I think solved error. Here is code. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public...
I'm changing UI image Array with button. Then I met the two message. I want to repair. Help, please. IndexOutOfRangeException: Array index is...
1. I want to erase the gameObjects automatically in outter Screen. [ATTACH] using System.Collections; using System.Collections.Generic; using...
There is a message : [ATTACH] UnassignedReferenceException: The variable Shot of Movement has not been assigned. You probably need to assign the...
The player should shot the bullet object. So, PlayerBullet prefab, ShotPoint, Player were inserted in the Player Object Inspector. 1....
I loaded the scene file to practice in Unity, but the script is displayed in the Hierarchy of each object as follows, [ATTACH] so it is...
Hello, Everyone. I want collision mesh of Searching Laser for 2D space shooting. But I had ERROR!! What Can I correct under Code and Inspector...
1. Here is 2D Shooting Player' movement. ---> playerPrefab [ATTACH] 2. Here is the Enemy's movement. ---> enemyPrefab [ATTACH] 3. EnemySpawner...
1. There is 2D movement shipment[ATTACH] 2. The player shoots several bullets by optional θ, θ' degrees. [ATTACH] 3. The Problem is......
[ATTACH] Sometime degree θ, θ' etc... the Bullet want to go forward just with degree. For that, my code uses Vector3 and IEnumerator. [ATTACH]...
[ATTACH] When I push the fire1, for the going Bullet diagonal I wrote the code below to advance the bullet at a certain angle to the vertical...
This class enters only the Enemy Generator, independent of the enemy. When I looked into Debug.Log, only the first time I started it, Debug...
In a 1: 1 situation with an enemy, I would like to code a new enemy that is created and maintains 1: 1 with the player only when the enemy dies...
Hello, friends. Is it possible to delay the movement of an object within the Update () function for a moment in a way other than StartCoroutine?...
Please contact at 1:26 under screen:) and there you should find the missiles, please. [MEDIA] I want to make forwarding missile in 2D shooting...