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Oh good, this is finally being looked at. I filed a bug report back on December 9th about this issue (case #654544), but of course, as with pretty...
Unfortunately, we can't move up to 5.0 just yet for this project.
Did you ever figure out what was going on? I'm also getting reports that our game is crashing on a Nexus 9. We don't have the tablet ourselves, so...
http://www.marketwire.com/press-release/Unite-11-Unity-35-Demonstrated-Live-for-the-First-Time-1566595.htm edit: And to jashan above: It was in a...
GUI is not a pure asset. I have to write the touch handling code myself, because Unity can't be bothered. Does Scaleform's Unity integration...
No GUI, no buy.
In regards to having a paid and lite+IAP version and what the point would be: Users who don't have WiFi in their homes can still download and...
You should see the reviews for Gameloft's Sacred Odyssesy. They attempted to do that, and the outcry was immense. Customers thought Gameloft was...
@QuietPixel: It's on the iPad, in the Settings app. edit: Additionally, you won't see it on your iPad because you're running 3.1.2, as it's only...
In Settings->General, you can turn off the Multitasking Gestures option. As far as I know, this option is still developer preview only, so the...
Oh look, this still hasn't been fixed.
The Editor APIs? For the most part, I quite like them. There are a few bugs though: The HideInHierarchy hide flag just... doesn't work; the...
Very soon, hopefully. We have some beta testing to do first and foremost, and we're also waiting on Asset Store approval. Of course, if that takes...
What? A design that uses the built-in Unity editor window style? Yes, we're both guilty of using it. edit: If anything, I thought you would have...
Hi guys. Sorry, I had to sleep sometime, heh. At the moment, it's designed towards the unified framework style, meaning everything (actions,...
Not yet. We're trying to find that balance between "this is something that's very useful and a lot of hard work was put into it" and "OMG that's...
Hey everyone, So with the announcement of the Asset Store, I figured it was probably time to announce a plugin we've been working on the past...
I've got this crash as well. iMac running 10.6.5.
There's no built-in support from Unity, but there is support with Apple's own APIs. You'd have to write the Objective-C side yourself (and in the...
Well, that's fun. In any case, I just tried an MP3 exported directly from GarageBand (with no "frame fixing" performed on it) in a sample app...